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Hardware acceleration
Posted: Sun Nov 11, 2018 8:21 am
by nashith
Anyway to get the video to be accelerated using hardware?
Currently a single stream of H264 video is taking a massive hit on the CPU.
Re: Hardware acceleration
Posted: Sun Nov 11, 2018 11:23 am
by Sergey Tkachenko
To optimize drawing, try assigning TRVCamView.RenderMode = rvmrmOpenGL.
But if CPU load is caused by decoding inside FFmpeg/GStreamer libraries, it cannot be helped.
Re: Hardware acceleration
Posted: Sun Nov 11, 2018 2:36 pm
by nashith
Yes, its a FFMPEG RTSP stream. Guess FFMPEG library is not using the GPU.
Any future plans to support built-in hardware acceleration of FFMPEG?